Super R-Type (1991, SNES)
Beaten: No
There are a lot of SNES Side Scrolling Space Shooters out there, but this and Gradius are the ones people remember mostly. It’s actually a lot nicer looking that Gradius, and it’s a lot simpler (since you don’t have the Powerup Grid that Gradius has at the beginning.)
However, R-Type is disgustingly hard. Dying is frustrating in most games, but this one has probably been responsible for a lot of broken controllers. Grazed by a bullet? All the way back to the start of the level. No, we don’t care how close you were to beating the boss, back you go. And stay there. Checkpoints are for wusses.
I had a friend in college who was named Rachel who I called R-Type to distinguish her from the three other Rachels I knew at the time. She’d never played the game. Then she did. We almost weren’t friends after that.
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